Ideas Factory/ the foundry

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nothing here is finished

The office and games den on a bright afternoon, under a vault of pale oak boards on black steel rafters. Ahead, a fully glazed gable end with black mullions looks out onto a stone terrace and a wide valley. A dark oak desk with a monitor and a lamp stands in front of the glass, with a leather office chair on a jute rug. Along the right wall, dark oak shelves run full height, holding books, model cars and a framed photograph, with a motion sim rig and triple curved screens set into them and a small bar with bottles beyond. In the foreground on the left, a dark oak games table with a backgammon set and four leather chairs on a wool rug. Off brief: the drawings put the big view glass on the long west side, with the gate end in timber over render with three tall narrow windows. Here the gable end is the full-height glass wall. The desk faces into the room with its back to the glass, so whoever sits there is a silhouette on a call, which the drawings set out to avoid by putting the desk side-on to the glass. The games table should be by the gate-end windows, not across the room from the desk.

← the floorWoods End/interiors·if / 072

Office and games den

A workshop library under an exposed steel and oak vault: a desk side-on to the west glass, a book wall, a motion sim rig set into the shelves, a bar and a games table.

The card

interiors 04 of 04

Office and games den

interiors 04 of 04idea_072

The notes

rendered

The den is 88 m², one room with two outlooks, at the gate end of the house. It has a vaulted ceiling with no room above.

room

A workshop library under the exposed steel and oak vault. Dark oak shelving runs full height along the inner wall. The floor is smoked oak like the living area, with a large wool rug under the desk.

The west side is the big glass wall onto the view. The end wall facing the gate is timber over render with three tall narrow windows.

desk

At the view end, side-on to the west glass, so the view is to one side, the screens get no glare and you are never a silhouette on a call. The book wall makes the backdrop for calls.

sim rig and bar

A motion rig with triple screens set into the shelving on the inner wall, with no daylight behind the screens. The small bar sits beside it, and the gate-end windows stay clear.

games

A hard-wearing games table by the three narrow gate-end windows, for arcade and board games.

The plates

1 · lift any one out
The office and games den on a bright afternoon, under a vault of pale oak boards on black steel rafters. Ahead, a fully glazed gable end with black mullions looks out onto a stone terrace and a wide valley. A dark oak desk with a monitor and a lamp stands in front of the glass, with a leather office chair on a jute rug. Along the right wall, dark oak shelves run full height, holding books, model cars and a framed photograph, with a motion sim rig and triple curved screens set into them and a small bar with bottles beyond. In the foreground on the left, a dark oak games table with a backgammon set and four leather chairs on a wool rug. Off brief: the drawings put the big view glass on the long west side, with the gate end in timber over render with three tall narrow windows. Here the gable end is the full-height glass wall. The desk faces into the room with its back to the glass, so whoever sits there is a silhouette on a call, which the drawings set out to avoid by putting the desk side-on to the glass. The games table should be by the gate-end windows, not across the room from the desk.
01 · The office and games den on a bright afternoon